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- Path: news.coventry.ac.uk!leofric!sheik
- From: Blademaster Sheik <sheik@coventry.ac.uk>
- Newsgroups: comp.lang.c,comp.lang.c++
- Subject: C SoundBlaster library wanted!
- Date: Mon, 12 Feb 1996 16:00:48 +0000
- Organization: Coventry University
- Message-ID: <Pine.OSF.3.91.960212155528.4496A-100000@leofric>
- NNTP-Posting-Host: leofric.coventry.ac.uk
- Mime-Version: 1.0
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-
- Can some kind soul please help me find a set of functions which I can
- use in my C arcade games which play samples on a soundblaster compatible?
- Playing an 8bit .VOC sample would suit me fine. I have tried using the
- functions given in the book, "Teach Yourself Games Programming in 21
- days" by Andre LaMothe but it seems that those functions are not
- compatible with my compiler (Turbo C++ 3.0)
-
- I need functions to set up the driver (CT_VOICE_DRV), load in my
- samples, start and stop various samples and shut down everything upon
- termination.
-
- If anybody can help could you please e-mail me privately as I will
- probably miss a reply to the newsgroups.
-
- Thanks!
-
- /\rrow
-
-
-
- Look to the sky and dream for awhile, -=|--/\rrow--{{-
- Fall back to cry for all that has died,
- Innocence and wonder and smiles full of play, /\_./o__
- But all that is light has left me today, (/^/(_'''
- And soulnumb grey sorrow is all that remains, .__(_.)_
- When I look to the sky to ride clean away.-}}}-----sheik@coventry.ac.uk----|=-
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